The more important aspect of Torchlight's success is the graphical aesthetic. Background music is generally ambient but manages to fully capture the mood of the level.Īudio is just one way in which the developers have crafted a great, convincing world.
Torchlight succeeds greatly here - not only with the aforementioned sound effects, but in the music department as well.
#TORCHLIGHT GAME ESRB PC#
On PC there is no rumble controller to give depth to onscreen occurrences, so the developer has to flesh out the audio. The reason being that there's no other form of feedback for the user. Many people tend to gloss over the importance of excellent audio in a PC game, but the reality is that it's far more important than on the consoles. Runic combines a number of different audio and visual cues to make crits feel like a big event the kind of thing that devastates an entire hoard horde of enemies and makes you want to shout "aw, snap!"Īs mentioned, this is thanks mostly to the great audio work. Critical strikes on the other hand are so violent-sounding that they're actually cringe-inducing. There's something satisfying about Torchlight's dull "whap" that echoes out when you bash a mace into a creature with just a normal attack. Normally one would not expect a dungeon-crawler to have great combat, most people come for the loot and character progression. The second reason is that the combat is so visceral and intense. Loot is inherently satisfying, and it serves as a great impetus to kill things. That loot can then be used or sold for extra cash. Equipment, weapons, gold, and spells will all drop off of enemies you've just killed.
The first is that the main driving force behind the game is loot drops. Despite the lack of multiplayer, Runic has created a gameplay system that is immensely satisfying for two reasons.